A full-color fantasy graphic novel where a gifted cryptozoology student must find a missing classmate and uncover secrets about magical creatures, and herself. The opener to a series perfect for ages 10-12.
Welcome to the Island of Vorn—where griffins soar, vampires roam, and only the most promising young cryptozoologists are invited to study the world's most extraordinary creatures.
For as long as she can remember, Sorceline has had a knack for the study of mythical creatures. Now a student at Professor Archibald Balzar's prestigious school of cryptozoology, she's eager to test her skills and earn a spot as one of Balzar's apprentices. But for all her knowledge of gorgons, vampires, and griffins, Sorceline is mystified by her fellow humans. While she excels in her studies, she quickly clashes with her classmates, revealing her fiery temper.
When one of her rivals suddenly disappears, Sorceline must set aside her anger and join the quest to find her. But the mystery only deepens, leading Sorceline on a journey far darker and more personal than she expected . . .
Filled with magical creatures, intriguing secrets, and unforgettable adventures, Sorceline delivers a fresh twist on fantasy-school stories while exploring friendship, courage, and self-discovery.
Start your journey to the Island of Vorn and discover why readers around the world have fallen in love with Sorceline and her extraordinary world of magical creatures.
